Saturday 15 November 2014

Plan > 3D model > Views > Render


The process involves the creation of an AutoCAD model and the extraction of one axonometric , one isometric and 3 eye level perspective views. Using the images that were extracted from the autocad, I have used photoshop to render them.


autacad 2d plan line work view

autocad 3d wireframe view

autocad realistic isometric perspective 


Axonometric


autocad view 1

autocad view 2

autocad view 3


Isometric render in Summer




Axonometric render in early Spring


Rendered perspectives




Even though the result is not too bad I have the feeling the I still need to explore a bit more the photoshop, as I don't think that I have manage to create images with the professional level that I would like. The colors are too strong and for some of the textures it is easy to see were they overlap. Also in the 3th image there is a mistake related with the direction of light.

The following image shows what I would like to be able to do. The elements and colors are well balanced and the quality of light creates atmosphere, so  I still have a lot to improve.



Photoshop rendering basic techniques


Very simple exercise where two plans in the form of line were given and following some indications from Jamie (our teacher) we had to render it using different Photoshop techniques  (collage, bucket fill, brushes, etc)


The result:




Quite happy with the result, but there are still a couple of things that need improvement.  The drawings need more definition in terms of hierarchy, as the trees seem to be at the same level of the paving. I have tried to reduce the opacity of the trees in order to see the line work, but apparently instead of reducing the opacity I should instead define the tree layer blending mode as multiply, keeping the full strength of the color.






Bio-mimicry


Been a long time since my last post so let's try to catch up.
In this post I'll be speaking about a topic that some time ago got my attention and every time more have my passion. It is Bio-mimicry!
What is special about this concept, you might be asking. 
Bio-mimicry is a process of design where we (humans), mimicate the nature in the process of solving problems, so instead of trying to implement a new solution that still needs to be tested, we adapted the way that nature does with the security that this solution have tested for billions of years. You see, Natural selection doesn’t play around.  
Among of the thousand of examples that I could give where this idea have been used, but there is a Ted talk that I would like to share with you, that it is fascinating and truly mind blowing.

Hardly anyone could say that it is not interesting or at least that it is not one of the ways to go forward.

At the same time I found relatively hard to implement this idea into my designs so I will keep looking at it as an aspiration with the hope that in the future I will have the opportunity to explore this concept further